The recently released World Development Report by World Bank states that we are in the midst of the greatest informational and communication revolution in human history. It also states that more than 40% of the world’s population has access to the Internet. Technologies are now more than ever connecting individuals, organizations and governments in unprecedented ways. Indeed, technology is revolutionizing health, education, and trade among many sectors.
The report also notes that there are many who are still left out in the technological revolution. It is important to bridge this gap, and it is important to assist bridging of this gap through services and investment in digital learning (Worldwide). The world (especially the developing world) shall remain unchanged if we do not extend the benefits of technology in the widest possible ways to people of all backgrounds.
Young people (who are actually the majority of the developing world) who will benefit from this will later spearhead changes that will solve challenges of today and tomorrow. The report highlights learning and establishing a foundation of skills that begins at birth and extends through one’s lifetime. Strengthened Early Childhood Development education systems should become the foundation, forming a basis of cognitive development.
Rachel Plus is a service which provides educational resources, neatly packaged together for download and distribution in places without internet. This service, provided by World Possible, should be extended to schools with off-line educational content. Gamification, digital learning charts by Heko Kuu, and other digital techniques should be introduced in pre-schools.
The report brings into question the educational curriculum being offered by schools and institutions. Are courses offered that prepare students for available jobs? Are courses offered that increase family wellbeing? Is carpentry included? According to a 2015 Delloite Company study, some companies are even looking for skills in creativity, strategic and critical thinking. Indeed, this is a world in digital evolution. This is why projects like Bridge International Academies, BRICK, Tablab, African Maths Initiative, and World Possible, among other organizations, are working hard to promote digital literacy.
Methods such as gamification as employed by African Maths Initiative has helped boost mathematical literacy among high school students in Kenya, Ethiopia and Ghana. Through team work, the students were able to create games using simple programming languages.
Even though there are mixed views in course development and digital learning, we need to understand that the world has moved on from analog to digital. And an emphasis on teacher training should be made, we can have no delusions, simply making technology accessible will not automatically translate into positive outcomes. Effective guidance from qualified teachers is a must.
Read Article (Patrick Njoroge | africanmathsinitiative.net | 01/20/2016)
The digital Era is all-pervasive, and any individual without access to the internet and usage knowledge of devices to use it, might as well be living on another planet. Our service is all about assistance in gaining or upgrading knowledge of both, please support our funding campaign efforts.
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